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<p style="font-size:13px;">'''Trained Skills: Pick 4:''' Acrobatics, Athletics, Endurance, Heal, History, Intimidate, Perception, Stealth</p>
 
<p style="font-size:13px;">'''Trained Skills: Pick 4:''' Acrobatics, Athletics, Endurance, Heal, History, Intimidate, Perception, Stealth</p>
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[[Category:Dfgdfgd]]
   
 
=='''Class Features:''' (These things need flavor names)==
 
=='''Class Features:''' (These things need flavor names)==
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<p style="font-size:13px;">'''The Best Offense:''' The Bastion can treat Light Shields and Heavy Shields as weapons with the following properties:</p>
 
<p style="font-size:13px;">'''The Best Offense:''' The Bastion can treat Light Shields and Heavy Shields as weapons with the following properties:</p>
   
<p style="font-size:13px;">        Prof.  <span class="Apple-tab-span" style="white-space:pre"> </span>Dmg.<span class="Apple-tab-span" style="white-space:pre"> </span> Range<span class="Apple-tab-span" style="white-space:pre"> </span>  Properties</p>
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<p style="font-size:13px;">          Prof.  <span class="Apple-tab-span" style="white-space:pre"> </span>Dmg.<span class="Apple-tab-span" style="white-space:pre"> </span> Range<span class="Apple-tab-span" style="white-space:pre"> </span>  Properties</p>
   
 
<p style="font-size:13px;">Light Shield: <span class="Apple-tab-span" style="white-space:pre"> </span> +3<span class="Apple-tab-span" style="white-space:pre"> </span>     1d8<span class="Apple-tab-span" style="white-space:pre"> </span>   10/20     1-hand, Light thrown</p>
 
<p style="font-size:13px;">Light Shield: <span class="Apple-tab-span" style="white-space:pre"> </span> +3<span class="Apple-tab-span" style="white-space:pre"> </span>     1d8<span class="Apple-tab-span" style="white-space:pre"> </span>   10/20     1-hand, Light thrown</p>
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<p style="font-size:13px;">Miss: no damage, and the target takes a penalty to the attack roll equal to your Dexterity modifier.</p>
 
<p style="font-size:13px;">Miss: no damage, and the target takes a penalty to the attack roll equal to your Dexterity modifier.</p>
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<pre style="font-size:13px;"><span style="font-family:Helvetica,Arial,sans-serif;">pre, code {</span></pre>
 
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border-radius:4px;
<p style="font-size:13px;">{{Infobox
 
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-moz-border-radius:4px;
|Box title = Ricochet Bastion Attack 1
 
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-webkit-border-radius:4px;
|caption = At-Will*Martial, Weapon
 
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box-shadow:2px 3px 2px #888888;
|Row 1 title = Standard, Ranged
 
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-moz-box-shadow:2px 3px 2px #888888;
|Row 1 info = Target: One creature
 
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-webkit-box-shadow:2px 3px 2px #888888;
|Row 2 info = Attack: Dex vs. AC
 
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}
|Row 3 title = dfgdf
 
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|Row 3 info = Hit: 1[W] + dex modifier damage, and you may repeat this attack against a second target within 5 squares of the original target that you can see and the original target has line of sight to. The shield returns to your hand after this attack is resolved.}}</p>
 
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pre:hover, code:hover {
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width: 953px;
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}
 
==='''Ricochet '''Lvl. 1 Bastion attack===
 
==='''Ricochet '''Lvl. 1 Bastion attack===
 
<p style="font-size:13px;">At-will; martial, weapon</p>
 
<p style="font-size:13px;">At-will; martial, weapon</p>
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